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MAD
MAD
In this trick-taking game, winning a Trick isn’t always desired because each card has a ‘Science’ (+) and ‘Madness’ (-) side that could challenge the balance of players’ Score Piles. Trick winners take an opponent’s card into one of their matching Score Piles - 2 suits of which are imbalanced from the start - with the goal to reduce each suit to 0. The lowest total score wins!
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$5.99
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![MAD](http://www.guildhallnc.com/cdn/shop/files/Mad.png?v=1714104275&width=1445)
![MAD](http://www.guildhallnc.com/cdn/shop/files/Mad2.jpg?v=1714104275&width=1445)
![MAD](http://www.guildhallnc.com/cdn/shop/files/Mad3.jpg?v=1714104275&width=1445)